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모든 게임 버전2 мин. чтения26.04.2023IlyaKL24637

마인크래프트 23w17a 다운로드

23w17a

In this week's snapshot, players will get acquainted with the settings of new features, new achievements, new music and some long-awaited technical changes.

Minecraft versionLatest
Mod loadersForge · Fabric · NeoForge · Quilt
PlatformsWindows · macOS · Linux
SafeScanned · virus-free

NEW FEATURES

  • Added new achievements for Trails &Tales.
  • Added new Trails & Tales ambient music.
  • A new music disc has been added, which can be obtained using archeology.

NEW ACHIEVEMENTS

ACHIEVEMENTS OF ANIMAL HUSBANDRY

  • Smells interesting : get a smelling egg.
  • Little Sniffer : Feed the sniffer ( requiredSmells interesting )
  • Planting the Past : Plant any snuffer seed ( requiredLittle sniffer )

ADVENTURE

  • Respect for leftovers: Clean the suspicious block to get a pottery shard.
  • Careful restoration : make a decorated pot from 4 pottery shards (respect for the remains is required)
  • Creating a new look : Create a trimmed armor on the forging table.
  • Blacksmithing with style : Apply these blacksmithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires creating a new appearance)

NEW AMBIENT MUSIC

  • The following new music tracks by Aaron Cherof have been added to the biomes Cherry Groves, Desert, Jungle, Badlands and Flower Forest.
  • Familiar room
    Bromeliad
    Crescent Dunes
    Echo in the wind

NEW MUSIC CD

  • Added a new music disc that can be found by cleaning suspicious blocks in Trail Ruins.
  • When installed in the jukebox, Relic by Aaron Cherof is played.

CHANGES

  • Both types of Sculk Sensors now remain in the recharge phase for 10 ticks, and the time of other phases is adjusted to compensate.
  • Created decorated pots with at least one pattern now have a tooltip displaying the ingredients of the shard and brick.
  • Added the ability to scroll up by pressing the key with the up arrow

STEALTH SENSOR PHASES

  • Stealth sensors and calibrated stealth sensors have three phases: inactive, active and recharging.
  • The default phase is inactive.
  • This phase lasts indefinitely until the block receives a vibration.
    At this point, the unit can listen for nearby vibrations until one is scheduled.
  • When the planned vibration is received, the unit enters the active phase
  • This phase lasts 30 game cycles for Sculk Sensors and 10 game cycles for calibrated Sculk Sensors. During this phase, the unit stops listening to nearby vibrations, wiggles its antennae and emits a red stone signal and light.
  • After the active phase is completed, the block enters the recovery phase. This phase lasts for 10 game ticks. During this phase, the block continues to wiggle its antennae, but no longer emits either a red stone signal or light. Finally, once this phase is completed, the unit will switch back to the inactive phase.
  • Previously, some of these phases had different time values:
  • Active: 40 game clock cycles for Sculk Sensors and 20 game clock cycles for Calibrated Sculk Sensors. Recharge: 1 game tick for both types of Sculk Sensors.
  • These phase timings were changed in such a way that activated devices were less likely to recursively activate the Sculk sensor that powered them.
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