Baixar Minecraft 23w45a

The snapshot is dedicated to the new structure
Minecraft versionLatest
Mod loadersForge · Fabric · NeoForge · Quilt
PlatformsWindows · macOS · Linux
SafeScanned · virus-free
CHANGES
- Monster Spawner now displays their inner faces if you look inside.
TECHNICAL CHANGES
- The Data Pack version is now 24.
- The Resource Pack version is now 21.
DATA PACKAGE VERSION 24
- Added an experimental mob Breeze.
- Trial Spawner experimental block added.
The maximum size of thevariable of the Jigsaw structure has been increased from 7 to 20.- Added a list of processors of the
Trial_chambers_copper_bulb_degradation structure.
RESOURCE PACKAGE VERSION 21
the uniformfont has been updated to use Unifont 15.1.04 (from 15.0.06).- The only supported texture format now is .png.
BREEZE MOB
- Added entity models and textures for the experimental Breeze mob:
breeze,wind_charging - Added shader:
veter_veter
ADDED MOB BREEZE.
- Breeze is a cunning and hostile mob that can appear using Trial Spawner in some rooms of the test chambers.
- The breeze moves mainly by jumping around the target, sometimes jumping for quite long distances.
- An aggressive opponent, the Breeze shoots unstable wind energy at the target in the form of wind charges.
- Wind charges cause little damage in a direct collision with an object.
- After a collision with an object or block, wind charge projectiles produce a wind explosion that throws objects in the area of action into several blocks.
- Gusts of wind also lead to the "activation" of certain blocks:Unwanted doors and hatches are turned over.
The gate of the fence is turned over
Buttons are pressed
The levers are inverted
Bells are ringing and swinging
Burning candles (both single and on the cake) go out. - Gusts of wind have no effect on iron doors, iron hatches, or any block held in place by the redstone signal.
TEST SPAWNER
- The trial generator is a new variant of the monster generator that throws out rewards after completion and can have different difficulty levels in a multiplayer game.
- The difficulty level will increase with each new player that the creator of the tests will notice nearby.The level of the trial will not decrease until it is reset during the recovery of the Trial Spawner.
- Unlike conventional generators, a trial spawner will spawn a limited number of mobs proportional to its current difficulty level.He can create mobs only in positions that are within line of sight.
He can create a mob regardless of the requirements for the level of illumination imposed on the mob.
Spawned mobs are permanent. - As soon as all mobs are defeated, Trial Spawner will issue a set of rewards proportional to the current level of the test.After the rewards have been thrown away, Trial Spawner goes into recovery mode for 30 minutes, during which he will no longer create mobs.
- Players in Survival mode cannot create or obtain test generators — instead, they can be found naturally in test chambers.
- Trial spawners are extremely slow in production, resistant to explosions and do not fall out even when using the "Silk touch".
- When placed in the "Creative" mode, trial spawners do not have the mob type set by default.The type of mob can be set by interacting with it by holding the summoning egg.
- The creators of the challenges cannot detect or notice creative players and observer players.
TRIAL CHAMBERS
- Trial Chambers is a new structure in the normal world where players can explore and solve combat missions in the middle of the game.The court chambers are made of various blocks of copper and tuff and can be of different sizes: from large to small.
Forensic cameras are a relatively common find in the underground layer of Deepslate. - The layout of each Trial Chamber is generated procedurally and may include traps, reward chests and various combat rooms.Chests of supplies can be found between different rooms. They have blocks and items that will help you pass the tests.
Reward chests are guarded by challenges in each room and can be the source of many enchanted books and high-level equipment.
The loot found in the reward chests is still being finalized and is not final. - In each test chamber there will be test generators with categories of melee, small or long-range combat:
close combat The Living Dead
Husk
Slime
Small Near boyPook
Cave Spider
Zombie Kid
Silver fish
Long-range boySkelet
Wander
Skeleton with poison-tipped arrows - Each Trial Spawner category will use only one mob for the entire structure when created, and these mobs are randomized for each Test Chamber.For example, only zombies, cave spiders and wandering creatures can appear in one trial chamber, and only slugs, scales and skeletons can appear in another.The exception is some test spawners in unique rooms that always generate Breezes.
KNOWN ISSUES
- Corridors sometimes end in a dead end
- Aquifers, Lush caves and Zygomatic veins sometimes intersect with the Trial Chamber.
TEST KEY
- An item that can only be obtained from Trial Spawners.
- Trial keys currently have no functionality.
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