Muat Turun Minecraft 24w40a

A new experiment that will allow you to experience the Pale Garden, a new creepy biome filled with Pale oaks and Hanging Moss. Beware of its sole occupant, the Creak, and don't blink!
Winter Drop
- The Pale Garden biome, Pale Oak tree, Pale Moss block, Pale Moss carpet, Pale Hanging Moss and Pale Oak wood set have been added.
- Added a creaking mob, a creaking summoning egg, and a creaking heart block.
The Pale Garden
Pale Garden is a biome variation of Dark Forest. Unique Features:
- Pale oak trees grow here
- Blocks/carpets of pale moss are generated here on earth.
- Hanging pale moss is formed by hanging from the foliage of pale oaks.
- Mob animals do not appear naturally in Pale Gardens.
- New environmental sounds characteristic of the biome
- The "Squeaky Heart" block can be generated in Pale Oaks
Pale Oak
- Pale oak seedlings fall out of the leaves of pale oak, which can be planted in a 2x2 configuration to grow pale oak trees.
- A set of Pale Oaks wood can be made from Pale Oaks logs:The door
Hedge
Fence gate
The bar
signHanging sign
Slab
Stairs
Hatch
Wood
Butchered Magazine
Treated wood
buttonPressure plate
Boat
A boat with a chest
Pale moss block
The Pale moss block is naturally generated in the Pale Garden biome.
Pale moss carpet
The Pale Moss block is generated naturally in the Pale Garden biome. Unique Features:
- When placed, a carpet of pale moss grows up to two blocks on the solid edges of any block bordering it.
- Pale Moss carpet can be sprinkled with bone meal so that it completely grows on all hard surfaces of any block that borders it.
Pale hanging moss
Pale hanging moss naturally forms in the Pale Garden biome under the foliage of Pale Oaks.
- Pale hanging moss does not grow chaotically, but it can be sprinkled with bone meal so that it grows down.
The Squeaky Crowd
The Creaking mob appears at night in the Pale Garden biome if the Creaking Heart block is generated in the Pale Oak tree. Gameplay Features:
- The activated Squeak will not move if the player is looking at it.
- The squeak is invulnerable to damage
- When hit between the Squeak and the Squeaky Heart unit to which it is connected, a trace of particles is displayed.
- When the Squeaky Heart unit to which the Squeak is connected is destroyed, the Squeak disappears.
- Does not depend on the light level, but appears and disappears depending on the day/night cycle.
- Creak can't enter boats
- The creak generated by the Creaking Heart cannot pass through the portals.
- Creaking Spawn Egg will create a Creaking mob that is not related to Creaking Heart. Creaking mob will exist day and night, load and persist, and will take damage from attacks and other sources of damage. He has one health point (half a heart)
- The Creaking caused by the Creaking Heart cannot be triggered by the summoning egg, and cannot be triggered by commands. It can only exist as part of the Creating Heart block
- The player, wearing a carved pumpkin on his head, can look at Creaking without fear that he will freeze in place.
Squeaky Heart
The creaking heart is a "living" block generated in Pale Oak trees, covered on all sides with Pale Oak logs. It can spawn a Creaking mob when night falls, and is placed between two properly aligned Pale Oak logs.
- Active at night and sleeps during the day.
- Sends a trail of particles in the direction of the connected Creaking when the Creaking receives a hit from the player.
- When the "Squeaky Heart" block is destroyed, the "Squeak" associated with it is removed.
New system for Pale Garden ambient sounds
The environmental sounds in the Pale Garden biome are not taken from the biome settings, but are generated by blocks found in the biome.
- Pale hanging moss makes subtle atmospheric sounds when it is attached to logs and leaves of pale oak.
- The Squeaky Heart unit makes a number of creepy noises when it is active at night and is surrounded by logs on all sides.
Changes
- Kit coloring recipes are now unlocked with a dye, rather than an unpainted kit item.
- Shulker Box and Bundle coloring recipes no longer work when trying to apply dye to an item of the same color.
- The accessibility option has been added to make the contours of the target block more visible.
Kingdoms
- The game mode for the last active world in Realms will now be displayed on the Realms home screen, if applicable.
Technical changes
- Data Pack version is now 56
- The resource package version is now 39
Data package version 56
- Added new particles: block_crumble and trail
Commands
- You will no longer be able to ride on leash knots, lightning bolts and floats with the ride command.
- Added the rotation command
Rotate command
A new command for rotating objects.
Syntax:
Parameters:
- target : Entity for rotation
- rotation : Two rotation values in degrees, indicating horizontal and vertical rotation.You can use relative ( ~ ) coordinate notation to indicate rotation relative to the rotation of the current context.
- facesLocation : Coordinates of the location in the world where the rotated entity will be facing
- facesTarget : The entity that the rotated entity will access
- facesAnchor : Specifies the anchor of the facesTarget object to rotate in the direction of the legs or eyes (default legs)
Note: The parameters have the same value as in the teleportation command.
Enchantment Effects
- The damage_item effect type has been renamed to change_item_damage and now also supports negative values.
Product tags
- gaze_disguise_equipment : Items that can be equipped to hide a player looking for other mobs.
Particles
- added the block_crumble particle with the following parameters:block_state - the state of the block to destroy
- added a trace particle with the following parameters:color - the color of the path
goal - the position of the goal that the particle should reach
Resource package version 39
Increased to support new experimental changes





